After looking at several Error Handling techniques from C#, C++, GO, and Rust, I've concluded that try-catch EH should be abandoned.
— Bartosz Adamczewski (@badamczewski01) August 16, 2021
– EH is expensive when you throw.
– EH is expensive even when you don't throw.
– EH is hard to get right.
– EH is hard to implement.
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